Portfolio item number 1
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Short description of portfolio item number 1
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Short description of portfolio item number 1
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Short description of portfolio item number 2
Published in 2021
Tutorials and Books for Unity tutorial team
Published in 2023
Synthetic data generation for ML using game engines
Published in 2023
Designing an encounter type haptic interface that allows the users to experience virtual stiffness and vibrational tactile feedback
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The talk focused on the basics of Augmented Reality and the various aspects which make it possible, in a mobile context. How a few mobile libraries (ARCore/ARKit) are handling the key features of AR is also seen.
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This talk was intended to be an introduction to Augmented Reality, focusing on its basic priciples, and how we can draw insights from the well established field of computer vision. I also showcased a python-based library, AugPy with a simple goal of showing a (badly rendered) 3D model on top of a book (for the interested its Carl Sagan’s Contact). The repo now lies unmaintained.
Undergraduate Course, University of Southern California, CS Department 2022
Worked as a Course Producer for the undergraduate level course in Computer Graphics, taught by Prof. Andrew Nealan during Fall 2022. This course is an introduction to the theory and programming for 3D computer graphics using basic OpenGL, intended for seniors and first-year graduate students.
Graduate Course, University of Southern California, CS Department 2022
Worked as a Course Producer for a graduate course in Game Development, taught by Scott Easley during Fall 2022 and Spring 2023. This course is essentially a studio-style incubator where students work in teams to build Unity based games through the semester.